![]() I do realize there is an element of practicality to be considered when MCX constructs 3D ModelPart listings in MCX Hierarchy Editor. IMHO, that fact of 3D geometry still compels this question:ĭoes MCX Hierarchy Editor not have sufficient granularity to list all levels of ModelPart sub-objects in complex MDLs ?įYI: This task session of MCX shows the same MDL with the option " CollapseModelParts" set to FALSE: MCX Hierarchy Editor does not list as a ModelPart, each "Face" in the 3D model as a discrete 2-Triangle object with coplanar "Edges"Īlthough each "Face" may be distinct from either a "Group" or a "Component", it is still a discrete 2-Triangle object with coplanar "Edges". Notice that it still does not appear to show nested sub-objects for ModelPart # 20 down from Root' SceneGraphNode (which selects the C32 ground marking), as some type of 'tree' entries. ![]() so Sketchup can 'find' them during import. However, for export of a 3D model with its mapped Material texture files to be imported by Sketchup, one should always be certain to direct the export of mapped Material texture files into the same 'work' folder as the exported 3D model file. ![]() See this example of the work-flow in MCX Material Editor: under a top-folder set active as an Area in Scenery Library GUI. You must also direct MCX export of mapped Material texture files to the same target folder path into which you will also export the ex: Collada *.DAE (or other export format) 3D export file.įor FS, we normally export mapped Material texture files for a 3D model into a locally-paired \Texture sub-folder, and the *.BGL into a locally-paired \Scenery sub-folder. Regarding the 3D model export format to use in MCX, please state which version of Sketchup you are using.ĪFAIK, MCX offers several 3D export file formats which can be imported into Sketchup, depending on the version used.įYI: In MCX Material Editor, when you convert mapped Material texture files to *.TIF, you must allow MCX to over-write the original MDL info to tell the 3D model that *.TIF format is now being used instead of *.DDS.
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